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May 4, 2008
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Lau'Ren's Lightsaber by MagyarEagle Lau'Ren's Lightsaber by MagyarEagle
This is lightsaber belonged at one point to Darth Lau'Ren during the height of the Great Sith Empire. Among the many she would use throughout her lifetime, this piece may have been the first constructed by her own hand. Though better known for her political skill and cunning, Lau'Ren was known as an efficient and capable fighter, having ascended to the throne of one of the largest Sith factions by the age of 26. She was also the lover, and later wife of Darth Drakhen, although it has been speculated by some historians that their marriage was political. Born of Hapan nobility, she witnessed first hand the decimation that the Jedi wrought on the Sith'ri colony world of Tarra Minor. Harboring a deep hatred for the Jedi, she nonetheless was opposed to the expansionist policies favored by Darth Dajihl. She was presumably killed along with Drakhen and the rest of their followers during the battle of Andar towards the end the Sith Civil War, the beginning of which marked the end of the Golden Age of the Sith.
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:iconjacenebular:
JaceNebular Featured By Owner Sep 30, 2011
Am I correct in assuming that you were inspired by the Dark Woman's lightsaber?
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:iconmagyareagle:
MagyarEagle Featured By Owner Dec 15, 2011
You are correct. The basic design was indeed inspired by her saber.
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:icondjcoincs:
djcoincs Featured By Owner Oct 20, 2010
exelent my saber rate is a joke lol
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:icondarkveit:
Darkveit Featured By Owner Sep 25, 2010
very nice
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:icon2753productions:
2753Productions Featured By Owner Apr 19, 2010  Professional Digital Artist
Nice job on this, might I inquire on the method for the filigree?
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:iconmagyareagle:
MagyarEagle Featured By Owner Apr 21, 2010
It took me several tries to get it right, but ultimately what I did was to use splines, outline the pattern, and then apply a project spline modifier in Cinema 4d. I then did an extrude nurbs on the spline, with everything extrusion setting set to 0, and then turned it into a polygon object, creating a flat outline, on the surface. I then extruded the polygon. The reason for doing this was so that it would extrude equally along the normals, not just a single axis. And then I textured them, using a simple cylindrical (with caps) method of projection. Hope this was helpful. If you want, I could make a tutorial for this method.
Anyways, if you have any questions, or if I wasn't clear somewhere, please feel free to let me know.
Cheers!
B.Szoke

P.S. I love your gallery
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:icon2753productions:
2753Productions Featured By Owner Apr 21, 2010  Professional Digital Artist
Ahhh different method but hey it worked ;) I was thinking you might have used ZBrush, which enable you to sculpt gorgeous detail into something like this ;)
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:iconmagyareagle:
MagyarEagle Featured By Owner Apr 22, 2010
Nah, that entire piece was pure C4D. :) I might try it next time, but Zbrush would have lacked the precision of tracing a pattern like that, and increased the polycount through the roof lol ;)
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:icon2753productions:
2753Productions Featured By Owner Apr 22, 2010  Professional Digital Artist
LOL true the poly count would be slightly higher, but not much if you follow certain steps ;) As far as precision goes you can use the mask tools in ZBrush, and adjust the level of softness to get very precise cuts, like a laser, and when ready to export this now high poly mesh you use a tool called "Decimation Master" and adjust the "poly resolution" ;) It keeps the detail but leaves the poly's behind ;)
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:iconmagyareagle:
MagyarEagle Featured By Owner Apr 22, 2010
Yeah, but at the time I wasn't nearly as familiar with Zbrush as I am now. Now, I would have probably used the topology tools to get the exact lines I wanted, and only used decimation master on the final step. Masking is always another alternative, as you pointed out. With my current pieces, Zbrush usually, but not always, enters the equation at one point or another. Especially with their UV Master, which has greatly eased the work of UV mapping complex characters. That, and the topology tools, are probably my favorites at this point. I still need to play around with Zspheres, and learn how to use those effectively, lol
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